AI Insights · Timothy · July 2021
Top 5 Tank Games on Android in Mexico Q2 2021
Explore the performance of the top 5 tank games on the Android platform in Mexico during Q2 2021, based on data from Sensor Tower.
In the second quarter of 2021, the top 5 tank games on the Android platform in Mexico demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
Tank Stars saw a fluctuating trend in weekly downloads, starting the quarter with approximately 76.9K downloads and experiencing a dip to around 52.6K in mid-May. The downloads peaked at about 84.7K in mid-June. The game's weekly revenue remained relatively stable, averaging around $200, peaking at $226 in the last week of June. Active users showed some fluctuations, starting at 360.4K in late March and closing the quarter at 351.5K.
War Machines: Tanks Battle Game had a varied performance in downloads, starting with 24.9K and seeing a decline to 9.3K in mid-April before climbing back to 20.6K in mid-June. Revenue saw a peak of $2.2K at the start of the quarter, dipping to $1K in late May, and then increasing slightly to around $1.7K by the end of June. Active users started at 264.3K, with minor ups and downs, ending the quarter at 228.6K.
World of Tanks Blitz experienced a consistent download performance, starting with 11.7K and peaking at 14.2K in the last week of June. Revenue saw a peak of $5.5K at the start of the quarter and remained fairly stable around the $4K mark, closing at $5.2K. Active users also showed a positive trend, starting at 18.1K and ending the quarter at 19.9K.
Massive Warfare: Tanks PvP War displayed a notable increase in downloads, starting at 4.6K and peaking at 14.7K in the last week of June. Revenue remained modest, peaking at $82 in mid-May and ending at $60. Active users saw a significant rise from 9K at the start of the quarter to 21.4K by the end.
Tanks a Lot - 3v3 Battle Arena had a mixed performance in downloads, starting at 5.1K, peaking at 13.6K in late April, and then declining to 1.6K by the end of June. Revenue showed a similar pattern, peaking at $264 in early May and ending at $63. Active users saw a peak of 30.1K in late April, followed by a decline to 6.8K by the end of June.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for mobile applications.